Here you will find examples of graphic novels I authored in addition to my eLearnings, online trainings, expository writing, ad copy, and creative nonfiction.
HERMAN HEED & THE CASE OF THE MYSTERIOUS,
Herman Heed is a scavenger. Herman Heed is a detective. Herman Heed is an archaeologist. Herman Heed prefers to call himself an artifactor. He is the magnet for the missing, the master of the misplaced. He is eight years old.
Herman can just as easily find your car keys or your runaway tabby as he can find Al Capone’s vault or the Lost City of Atlantis. Nobody can find the items that Herman can find, and quite frankly, nobody cares to… nobody except Cullen Caine. Cullen, Herman’s former ally and homeroom buddy, constantly tries to lap Herman in their excursions, but he always seems to be a step too slow in their race to find the impossible.
However, could Herman’s run of luck be at an end? What happens when the biggest living artifact either boy has ever sought out steps into their lives? And what happens when that artifact is an eight-foot bigfoot named Steve?
Herman Heed & the Case of the Mysterious, Missing Bigfoot is a graphic novel written for younger audiences, and in the tradition of Dr. Seuss, the dialogue in Herman Heed & the Case of the Mysterious, Missing Bigfoot is written entirely in rhyme.
HERMAN HEED & THE CASE OF THE MOST VALUABLE
VIDEOGAME EVER MADE
In this follow-up book to the original Herman Heed graphic novel, Herman sets out to help his friend find a videogame called "Dogfights." The problem: "Dogfights" is a game few own and is very, very valuable. Herman learns just how valuable from the different people meets who were each touched by the videogame.
Hot on Herman's heels is the crafty Cullen Caine, who is also out to find a copy of "Dogfights" before Herman does... and sell it off to the highest bidder.
Herman Heed & the Case of the Most Valuable Videogame Ever Made is a graphic novel written for younger audiences, and in the tradition of Dr. Seuss, the dialogue in Herman Heed & the Case of the Most Valuable Videogame Ever Made is written entirely in rhyme.
THE WORLD AS YOU KNOW IT - VOLUME ONE
The World as You Know It follows Lukas Biya, an exchange student from Cameroon, and Solomon Farmer, an outcast, Native-American middle school student, on a field trip to the planetarium where they learn that the world "out there" is a lot closer to their home in San Antonio than what they originally thought.
On their journey, they discover a secret book written by a conspiracy novelist about an underground culture of otherworldly creatures. When a fellow classmate and friend Esperanza Cantu is taken by a rogue group of these otherworldly creatures, Lukas and Solomon move to bring her back. In their attempt to find the author of this secret book, rescue Esperanza, and get to the truth, they find that Lukas might be part alien, Solomon might be in love, and that Pluto isn't a planet! And they still have school on Monday!
THE WORLD AS YOU KNOW IT - VOLUME THREE: DOWN TO EARTH
The third chapter of The World as You Know It series follows an adult Lukas Biya's search for his mother and Solomon and Espe's journey to find each other again. When a mysterious figure named Dolos appears to have all of the answers Lukas seeks, he's sent off on a path from which even Boris, Solomon, and Espe cannot bring him back. This time around, there are no adults to hold their hands. This time out, Solomon, Espe, and Lukas must reply on each other as their journey takes them from the peaks of the Himalayas to the lows of college campus life and right back to their home away from home, San Antonio.
THE WORLD AS YOU KNOW IT - WASTELANDS
A prequel to The World as You Know It series, Wastelands takes a step back in time and shows how Remmy and Dolos came to Earth and helped to create a new home for the Kilplir and Lomsu.
The story is set in Depression-era New Mexico and Texas as an alien scientist named DePonce learns from a man named Remmy Biya just what it means to be human.
TIN CAN FLOYD & ALICE - VOLUME ONE
Alicia Galvao is the only girl in a family of boys. She is the daughter of Alberto Galvao, the owner of a junkyard. When Alicia, who prefers to be called Alice, isn’t vying for her father’s attention, she is exploring the vast empire of junk in her family’s backyard turning every piece of junk she sees into something out of this world. Her only friend is her cat Goliad, and the two get into adventure after adventure despite her father’s warning about not playing in the family’s junkyard.
When a lightning storm almost burns down the family’s junkyard, Alice and Goliad come face to face with something even Alice could never imagine—a talking can of tuna fish. Just as Alice comes to grips with this living piece of tin, the Galvaos' neighbor and most frequent customer, Doctor Horace Notorio, begins sniffing around the junkyard searching for the little can, or as he puts it, “The final piece of the puzzle.”
TIN CAN FLOYD & ALICE - VOLUME TWO
Volume Two of Tin Can Floyd & Alice picks up with Alice and Floyd as they search for Floyd’s creator. But during their quest, they are sidetracked as Alice, Floyd, and Doctor Horace Notorio enter the mad scientist competition and are confronted by a creation even larger than Notorio’s ego—The Pengudactyl, created by the good doctor’s oldest nemesis, Dr. Ulysses S. Gaunt! Dr. Gaunt unleashes The Penguidactyl upon the Earth, and it is up to Alice and Floyd to put the giant beast in its place and still be home in time for dinner!
MISC WRITING SAMPLES
Click below to read a range of my previous expository work, including newsletters, press releases, movie reviews, sports coverage, advice columns, and ad copy.
ELEARNING & INSTRUCTIONAL DESIGN SAMPLES
Select the button to launch a series of eLearnings and online trainings I've written and produced.